Квест-комната в каждом кармане
Каждый игрок подключается к одному расследованию со своего телефона. Таймер, улики и прогресс синхронизируются в реальном времени.
- Не нужно готовить реквизит
- От 1 до 4 игроков
- Удалённо или в одной комнате


Решайте загадки в команде, в реальном времени,на ваших телефонах

"Вау, мне очень понравилось!"
— AlessyaKНастоящее командное расследование на телефонах вашей группы — без игрового поля, без ведущего и без необходимости находиться в одном месте.
Каждый игрок подключается к одному расследованию со своего телефона. Таймер, улики и прогресс синхронизируются в реальном времени.
Фантастика, мистика, вестерн или секретная миссия: выбирайте вселенную и регулярно открывайте новые испытания.
Информация распределяется между экранами. Наблюдайте, общайтесь и соединяйте находки, чтобы двигаться дальше вместе.
Готовы принять вызов?
Играть сейчасИсследуйте увлекательные вселенные и решайте захватывающие загадки с семьёй или друзьями, за столом или на диване!
Все участники проходят одно приключение вместе, каждый со своим телефоном или планшетом. Уникальный мобильный квест, который переосмысливает традиционные escape-игры.
Каждая выигранная партия повышает ваш уровень игрока. Соревнуйтесь с другими командами, поднимайтесь в рейтинге и бросьте вызов друзьям, чтобы стать лучшим!
Создавайте собственные квесты и делитесь ими со всем сообществом. Придумывайте загадки для телефона и браузера и получайте награды за каждую сыгранную партию в ваших играх.
🏚️ The Black House has stood on Ravensbrook Hill for over 120 years, towering over the small village below like a silent warning. Built by Dr. Ezekiel Harrow, a surgeon renowned for his forbidden experiments ⚕️, it quickly became the scene of mysterious disappearances. The villagers claim that, on certain nights, figures can be seen standing at the windows 👁️, even though the house has been empty for decades.
You don't remember how you got there. A flash of lightning blinded you, and when your eyes adjusted to the darkness again, you were lying on the cold floor of the main hall. The air smells of dust and mold, but beneath this scent, another more metallic and acrid smell floats, vaguely reminiscent of blood 🩸.
Corridors stretch out before you, lined with portraits whose eyes seem to follow your movements. An antique clock chimes eleven times, its hands frozen at 11:05 p.m. In the distance, a barely audible whisper reaches you, like a voice speaking through the walls. At times, the words become clear: “Leave... or become one of us...” 👂
Doors slam, footsteps echo above you even though the floor is empty. Something is lurking, but it's not just a presence... It's the house itself that seems to breathe and feed on your fears 💀. You understand that each room holds a fragment of truth, and that you must piece them together before the clock strikes midnight.
If you fail, your face will appear on one of those dusty portraits... doomed to whisper to the next intruders 😨
🧊 You open your eyes in a frozen stasis pod. Around you: the metallic silence of a spaceship plunged into darkness. Erebus IV, a long-range mission to an uninhabited system, was supposed to be a simple transit. However, something went wrong. ⚠️
The crew has disappeared without a trace. The airlocks are locked 🔒, the technical modules are malfunctioning, and the central AI, supposed to guide you, is behaving erratically, almost... hostilely. Worse still, an unknown signal is jamming internal communications, infiltrating the systems like a whisper from beyond.
🛰️ You'll have to explore the abandoned areas of the ship, restart critical functions, solve technical puzzles, and decode the crew's logbooks to piece together the events that led to this chaos.
But be careful: every door you open and every system you reactivate brings you closer to a truth that no one should have discovered.
And you may not be so alone on board... 👀
🌵 In 1869, a fire devastated the cabin of Silas “Goldfinger” McGraw, an old, solitary, and famously paranoid gold prospector. Just before disappearing, he allegedly claimed to have discovered the largest gold nugget in the entire West 💰. Yet after his death, there were no maps, no gold—nothing… only ashes and rumors.
Years went by, but the legend endured. People say Silas hid his treasure behind complex riddles, secret passages, and false clues meant to mislead the curious.
Today, it’s your turn to take up the challenge: search through the charred ruins, decipher his scribbled journals, and set off in pursuit of a secret that many have taken with them to the grave ⚰️.
🌪️ In Dust Valley, the dust may bury many truths… but some of them want to be found.
Tooncity, past midnight 🌙. A hand-painted town where the sidewalks groan when you walk on them and where the laws are written in illegible scribbles. Mayor Patapouf, a rotund figure corrupt to the core, has disappeared, leaving behind nothing but a hysterical megaphone, a puddle of suspicious plum juice, and a cactus in a tutu.
They're calling you 🕵️♂️ — not because of your talent, but because you had a raincoat, a magnifying glass, and no alibi. In less time than it takes to sharpen a ball ⏱️, you'll have to dive into the absurd bowels of the city:
🔧 the musical sewers,
⚖️ the hideout of corrupt toons,
🎰 the casino of forgotten objects...
The witnesses? Depressed toons, objects that talk too much, and a gang of mafia erasers who wipe away evidence... and memories.
You thought you were solving puzzles?
You've fallen into a schizotoonic delirium 🤪.
And here, even the clocks lie 🕰️.
Good luck, detective. And if you come across a duck with a mustache... run. 🦆
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